Classes and skills
Three classes, two races. The race changes your look; the class defines how you play.
Orc
A disciplined warrior nation with a soldier's spirit. United beneath the crimson banner.
Human
A graceful nation of strategic wisdom. They walk beneath the silver moon.
Warrior
A sturdy fighter of the front line. High health and defense carry the team through boss fights.
| Attribute | Starting value |
|---|---|
| Attack | 13 |
| Defense | 9 |
| Health | 130 |
| Mana | 20 |
| Crit chance | 5% |
| Main stat | Strength (STR) |
| Starting stats | STR 65 · STA 60 · DEX 60 · INT 50 · MPW 50 |
Skills
You can equip up to 5 skills at a time. Advanced skills require gold and a quest.
| Skill | Level | Mana | Cooldown | Effect | Gold |
|---|---|---|---|---|---|
| Sword Strike | 1 | 8 | — | 1.3× damage | — |
| Warrior's Resolve | 5 | 12 | 3 turns | Restores 15% of your health | — |
| Devastating Blow | 10 | 18 | 2 turns | 1.75× damage | 400 |
| War Cry | 15 | 18 | 4 turns | Raises attack ×1.35 (3 turns) | 600 |
| Double Slash | 20 | 22 | 2 turns | 2× damage | 800 |
| Bleeding Wound | 25 | 20 | 3 turns | Damage over 3 turns (0.75×) | 1.000 |
| Earthquake | 30 | 26 | 3 turns | 2.2× damage | 1.200 |
| Lethal Strike | 35 | 24 | 3 turns | 2.8× damage if the target is below 30% health | 1.400 |
| Shield Breaker | 40 | 28 | 3 turns | 2.35× damage | 1.600 |
| Cry of Victory | 45 | 26 | 4 turns | Raises attack ×1.45 (3 turns) | 1.800 |
| Dragon Cleaver | 50 | 32 | 3 turns | 2.5× damage | 2.000 |
| Iron Will | 55 | 30 | 5 turns | Restores 25% of your health | 2.200 |
| Chaos Devastation | 60 | 40 | 4 turns | 2.8× damage | 2.400 |
Rogue (Archer)
A ranged archer. Fast shots and a high crit chance deal damage quickly from a distance.
| Attribute | Starting value |
|---|---|
| Attack | 15 |
| Defense | 5 |
| Health | 95 |
| Mana | 30 |
| Crit chance | 28% |
| Main stat | Dexterity (DEX) |
| Starting stats | STR 60 · STA 60 · DEX 70 · INT 50 · MPW 50 |
Skills
You can equip up to 5 skills at a time. Advanced skills require gold and a quest.
| Skill | Level | Mana | Cooldown | Effect | Gold |
|---|---|---|---|---|---|
| Quick Shot | 1 | 8 | — | 1.3× damage | — |
| Wound Binding | 5 | 12 | 3 turns | Restores 15% of your health | — |
| Aimed Shot | 10 | 18 | 2 turns | 1.75× damage | 400 |
| Sharpshooter Stance | 15 | 18 | 4 turns | Raises attack ×1.35 (3 turns) | 600 |
| Double Shot | 20 | 22 | 2 turns | 2× damage | 800 |
| Poison Arrow | 25 | 20 | 3 turns | Damage over 3 turns (0.75×) | 1.000 |
| Piercing Shot | 30 | 26 | 3 turns | 2.2× damage | 1.200 |
| Execution Arrow | 35 | 24 | 3 turns | 2.8× damage if the target is below 30% health | 1.400 |
| Silent Arrow | 40 | 28 | 3 turns | 2.35× damage | 1.600 |
| Hunter's Instinct | 45 | 26 | 4 turns | Raises attack ×1.45 (3 turns) | 1.800 |
| Precision Shot | 50 | 32 | 3 turns | 2.5× damage | 2.000 |
| Nature's Healing | 55 | 30 | 5 turns | Restores 25% of your health | 2.200 |
| Arrow of Death | 60 | 40 | 4 turns | 2.8× damage | 2.400 |
Mage
Deals the highest damage with devastating spells, but has low health; mana management is everything.
| Attribute | Starting value |
|---|---|
| Attack | 19 |
| Defense | 3 |
| Health | 75 |
| Mana | 65 |
| Crit chance | 10% |
| Main stat | Magic Power (MPW) |
| Starting stats | STR 50 · STA 50 · DEX 60 · INT 70 · MPW 70 |
Skills
You can equip up to 5 skills at a time. Advanced skills require gold and a quest.
| Skill | Level | Mana | Cooldown | Effect | Gold |
|---|---|---|---|---|---|
| Magic Bolt | 1 | 8 | — | 1.3× damage | — |
| Mana Flow | 5 | 12 | 3 turns | Restores 15% of your health | — |
| Fireball | 10 | 18 | 2 turns | 1.75× damage | 400 |
| Arcane Focus | 15 | 18 | 4 turns | Raises attack ×1.35 (3 turns) | 600 |
| Chain Lightning | 20 | 22 | 2 turns | 2× damage | 800 |
| Brimstone Rain | 25 | 20 | 3 turns | Damage over 3 turns (0.75×) | 1.000 |
| Freezing Blast | 30 | 26 | 3 turns | 2.2× damage | 1.200 |
| Soul Drain | 35 | 24 | 3 turns | 2.8× damage if the target is below 30% health | 1.400 |
| Meteor Shower | 40 | 28 | 3 turns | 2.35× damage | 1.600 |
| Time Warp | 45 | 26 | 4 turns | Raises attack ×1.45 (3 turns) | 1.800 |
| Chaos Magic | 50 | 32 | 3 turns | 2.5× damage | 2.000 |
| Life Steal | 55 | 30 | 5 turns | Restores 25% of your health | 2.200 |
| Arcane Apocalypse | 60 | 40 | 4 turns | 2.8× damage | 2.400 |